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Based NMZ updated to v1.6.18.
Based NMZ updated to v1.6.17.
Based NMZ updated to v1.6.16.
Based NMZ updated to v1.6.15.
  • Fixed an issue where the player would not be able to attack if it was targeted by multiple monsters at the same time.,
  • The custom dream is now automatically selected in the UI if the user configures a custom boss list.
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Reactions: kachiru
Based NMZ updated to v1.6.14.
Based NMZ updated to v1.6.13.
Based NMZ updated to v1.6.12.

Improved potion purchase logic:
  • When the user does not have enough points to buy all the potions, it will instead calculate how many of each potion it can purchase and split the amount, prioritising Overload and Absorption first. Before, it would purchase the max. amount it could of only one potion.,
  • Fixed a very rare rounding error causing the bot to purchase 0 overload/absorption potions over and over.
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Reactions: daedae
Based NMZ updated to v1.6.11.
Based NMZ updated to v1.6.10.
  • All bots can now simulate mental fatigue, just like real players.
    • Longer, more intensive sessions will cause the bot to slow down naturally.
    • Taking breaks, pausing, or idling helps it recover over time.
    • Every account has unique fatigue patterns, generated from thousands of data points.
    • No two bots will behave the same.
    • This feature is built in automatically, there is no setup required and can be enabled/disabled at any point.
It makes the bot more realistic and helps improve your account's safety. Whether you're performing high-intensity 1-tick actions or casually clicking a tree every few minutes, the bot will dynamically adapt its behaviour to match.

  • Fixed bot depositing rock cake/locator orb when Use self harm item was enabled.
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Reactions: bioshocknl
Based NMZ updated to v1.6.8.
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