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Echo Nagua Killer updated to v2.6.3.
Echo Nagua Killer updated to v2.6.2.
Echo Nagua Killer updated to v2.6.0.
Echo Nagua Killer updated to v2.5.5.
    • Echo Sulphur Nagua 2.5.4,​

      • Made one of the distance calcs ChebyShev (as it should've been) instead of Euiclid. Helping the aggro tracker not lose sync when moving diagonally.
  • Aggro reset changed to match server pos, not local pos.,
  • Logged playersense rolls so I can debug easier
## [Echo Sulphur Nagua 2.5.2](https://www.runemate.com/community/resources/echo-nagua-killer.2707/reviews#resource-review-43379)
Small fixes
- Fix for Stop on Level up
- Fix for 0 food selected causing multiple bugs

Large fixes
- Changed the way Aggro Resetting works. Now calculates the EXACT aggro reset ranges as set by the game (this is a lot more complex than you'd think, thanks @avengedangel). This is exactly the same logic as the Runelite plugin and what's stated on the wiki.
- Chooses a random tile, outside of this range (with a few tiles of leeway to ensure we do
- Playersensed rolls determines your "preference" for direction. Eg. Some might prefer running North, Others South, Others West. etc.
- The distance outside of this range is Playersensed. Eg. Some people like to run further most of the time, some run shorter, etc
- Has a failsafe to leave the area if the aggro reset failed. Large room -> Cavern. Small Room -> Antechamber
- Changed the potion state verify condition. Which caused weird interactions during traversal (running back and forth), and only making half potions.
@Nagua
### 1 Known Issue
> If you start the bot at Sulphur Naguas, at the fight location, with moonlight potions already made, Afk resetting can fail until you leave the Prison.
To avoid this literally start it elsewhere (antechamber, caverns, grand exchange, blood moon boss, Eyalitl), or without pots and it will work fine, or one started be sure to pause and run out of the prison before resuming.
This is due to how the game figures our your AFK reset tiles
Echo Nagua Killer updated to v2.5.0.
No longer regenerates Traversal paths while running the path, significantly speeding things up
Worldhop locations changed to be closer to the fight location. Allows for rapid hopping for an empty world
Aggro reset bug fix. Nagua location has some weird tiles that are isReachable() yet you can't walk onto, the bot has been updated to fix this issue
Will no longer aggro reset after making potions
Echo Nagua Killer updated to v2.4.4.
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