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Resolved About the MakeAllInterface

Discussion in 'Developer Support' started by Snufalufugus, Nov 19, 2017.

?

How should available quantities be returned?

  1. An array or list of strings containing each available option

    4 vote(s)
    33.3%
  2. 0 for "All', -1 for "Make X", the respective number for other options

    8 vote(s)
    66.7%
  1. Snufalufugus

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    No, I don't.
     
  2. Party

    Party Client Developer

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    So I'm not entirely sure what the use case is...
     
  3. Snufalufugus

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    When you're combining two materials and you're unsure of what the best option to craft will be, it would provide a way to check. When looking to craft less than all of an item, it would also provide a way to check and see if Make X is there, or if you have to do it some other way.
     
  4. Party

    Party Client Developer

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    Not trying to be facetious but I've not used it yet - can't you always use a Make-All option?
     
  5. Infinite Inferno

    Infinite Inferno The Pip Collector

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    I think Fletching was one place where i had to continously do Make-X as it did not have a Make-All option available. IDK if that changed in recent RS3 updates.
     
  6. Snufalufugus

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    No, because as I said in my OP there is not always a make all option.
     
  7. Wet Rag

    Wet Rag easily triggered ✌

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    But there is


    Mod Ash on Twitter
     
  8. Snufalufugus

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    No, there isn't.
     
  9. Wet Rag

    Wet Rag easily triggered ✌

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    example
     
  10. Snufalufugus

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    read the op u mong
     
  11. Wet Rag

    Wet Rag easily triggered ✌

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    i dont get it
     
  12. Dark sage

    Dark sage Misfits

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    Arrows, it populates the MakeAll interface but only offers Make 1, Make 5 and Make 10
     
  13. Party

    Party Client Developer

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    Can you get a screenshot?
     
  14. Snufalufugus

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  15. Party

    Party Client Developer

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    @Cloud if there's never a Make-X without a Make-All, there's no need to report a Make-X option, just don't include it.
     
    Snufalufugus likes this.
  16. Snufalufugus

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    Found another reason this is needed. If you have less than what it requires to make 10 of an item, when the item doesn't have a make all option, authors need to be able to determine the best quantity to select in interface.

    Ex) headless arrows - best option is usually 10 sets of 15 headless arrows

    have 1k feathers + 1k shafts in inv - quantity options are 1, 5, and 10
    have 1k feathers + 45 shafts in inv - quantity options are 1 and 5

    If the author can't check that 10 is there before it tries to select 10, it won't know to look for 5 when the 10 option isn't present.
     
    Trees likes this.
  17. Cloud

    Cloud Engineer

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    I see your point now that I used that example to check it. I'll see what I can do about getting this implemented.
    --- Double Post Merged, Dec 12, 2017, Original Post Date: Dec 12, 2017 ---
    This has been implemented in V2.75.0
     
    Wet Rag likes this.

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