By registering with us, you'll be able to discuss, share and private message with other members of our community.
Sign up now!Npc myNpc = Npcs.getLoaded("Bob").nearest();
Point interPoint = myNpc.getInteractionPoint();
if(Mouse.hop(interPoint)) {
if(Mouse.click(Mouse.Button.LEFT)) {
//Interaction succesful//
} else {
//Impossible to fail//
}
} else {
//Interaction point is broken, which is impossible as well//
}
Anyone using code like this will have their scripts rejected from the bot store. Not only is hopping a horrible idea, you're taking a lot of functionality out of the api when all you would have to do is set a new mouse path generator. But seriously, don't do this shit.Confirmed, actions are very slow here, I'm almost thinking that it's the interaction bug again
Anyways this is how I temporary avoid it, this works only for left-click actions and is not 100% bulletproot, in terms that it may misclick, but at least it's instant.
Java:Npc myNpc = Npcs.getLoaded("Bob").nearest(); Point interPoint = myNpc.getInteractionPoint(); if(Mouse.hop(interPoint)) { if(Mouse.click(Mouse.Button.LEFT)) { //Interaction succesful// } else { //Impossible to fail// } } else { //Interaction point is broken, which is impossible as well// }
@Cloud
It's taking like 2+ minutes to do things. I can 99% say its not due to the scripts either.
Confirmed, actions are very slow here, I'm almost thinking that it's the interaction bug again
Anyways this is how I temporary avoid it, this works only for left-click actions and is not 100% bulletproot, in terms that it may misclick, but at least it's instant.
JavaScript:Npc myNpc = Npcs.getLoaded("Bob").nearest(); Point interPoint = myNpc.getInteractionPoint(); if(Mouse.hop(interPoint)) { if(Mouse.click(Mouse.Button.LEFT)) { //Interaction succesful// } else { //Impossible to fail// } } else { //Interaction point is broken, which is impossible as well// }
@Cloud
@Furor and @Exile please confirm the status.This may have been resolved by a recent update
Yep, seems to have solved this issue. What does Clouse stand for also? CloudMouse?This may have been resolved by a recent update
CorrectYep, seems to have solved this issue. What does Clouse stand for also? CloudMouse?
Is it called like this because you(Cloud) made it, or because the mouse is actually being controlled "from the Cloud"(such as RiD claims to do).Correct
It's called that because of the distributed nature of the movements.Is it called like this because you(Cloud) made it, or because the mouse is actually being controlled "from the Cloud"(such as RiD claims to do).
Aka you wanted something with your nameIt's called that because of the distributed nature of the movements.
There's not that much that can be done for that besides highly selective movements which isn't something that I'm exactly looking forward to implementing. It's a problem that has existed in every single client to date.Seems a lot faster now, however it still seems to move the mouse off menu's causing them to close rather frequently.
Yeah, except this update seems to have made it happen a lot more frequently when my woodcutter drops the logs.There's not that much that can be done for that besides highly selective movements which isn't something that I'm exactly looking forward to implementing. It's a problem that has existed in every single client to date.
We use essential cookies to make this site work, and optional cookies to enhance your experience.