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Resolved Clouse Slow

Joined
Jun 21, 2014
Messages
350
It's taking like 2+ minutes to do things. I can 99% say its not due to the scripts either.
 
Joined
Jul 24, 2014
Messages
188
Confirmed, actions are very slow here, I'm almost thinking that it's the interaction bug again :p

Anyways this is how I temporary avoid it, this works only for left-click actions and is not 100% bulletproot, in terms that it may misclick, but at least it's instant.

JavaScript:
Npc myNpc = Npcs.getLoaded("Bob").nearest();
Point interPoint = myNpc.getInteractionPoint();
if(Mouse.hop(interPoint)) {
if(Mouse.click(Mouse.Button.LEFT)) {
//Interaction succesful//
} else {
//Impossible to fail//
}
} else {
//Interaction point is broken, which is impossible as well//
}

@Cloud
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Confirmed, actions are very slow here, I'm almost thinking that it's the interaction bug again :p

Anyways this is how I temporary avoid it, this works only for left-click actions and is not 100% bulletproot, in terms that it may misclick, but at least it's instant.

Java:
Npc myNpc = Npcs.getLoaded("Bob").nearest();
Point interPoint = myNpc.getInteractionPoint();
if(Mouse.hop(interPoint)) {
if(Mouse.click(Mouse.Button.LEFT)) {
//Interaction succesful//
} else {
//Impossible to fail//
}
} else {
//Interaction point is broken, which is impossible as well//
}

@Cloud
Anyone using code like this will have their scripts rejected from the bot store. Not only is hopping a horrible idea, you're taking a lot of functionality out of the api when all you would have to do is set a new mouse path generator. But seriously, don't do this shit.
 
Joined
Nov 15, 2013
Messages
339
I though this was my new framework accidentally cancelling already running tasks all the time but it wasn't haha.
 
Last edited:
Mod Automation
Joined
Jul 26, 2013
Messages
3,053
It's taking like 2+ minutes to do things. I can 99% say its not due to the scripts either.
Confirmed, actions are very slow here, I'm almost thinking that it's the interaction bug again :p

Anyways this is how I temporary avoid it, this works only for left-click actions and is not 100% bulletproot, in terms that it may misclick, but at least it's instant.

JavaScript:
Npc myNpc = Npcs.getLoaded("Bob").nearest();
Point interPoint = myNpc.getInteractionPoint();
if(Mouse.hop(interPoint)) {
if(Mouse.click(Mouse.Button.LEFT)) {
//Interaction succesful//
} else {
//Impossible to fail//
}
} else {
//Interaction point is broken, which is impossible as well//
}

@Cloud
This may have been resolved by a recent update
@Furor and @Exile please confirm the status.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Is it called like this because you(Cloud) made it, or because the mouse is actually being controlled "from the Cloud"(such as RiD claims to do).
It's called that because of the distributed nature of the movements.
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
7,032
Seems a lot faster now, however it still seems to move the mouse off menu's causing them to close rather frequently.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Seems a lot faster now, however it still seems to move the mouse off menu's causing them to close rather frequently.
There's not that much that can be done for that besides highly selective movements which isn't something that I'm exactly looking forward to implementing. It's a problem that has existed in every single client to date.
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
7,032
There's not that much that can be done for that besides highly selective movements which isn't something that I'm exactly looking forward to implementing. It's a problem that has existed in every single client to date.
Yeah, except this update seems to have made it happen a lot more frequently when my woodcutter drops the logs.

Edit: Just failed 7 times to drop a single log
 
Last edited:
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