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Ray's Nature Altar Runner [Deleted]

Discussion in 'Bot Support & Feedback' started by Philosobyte, Dec 31, 2014.

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  1. Nutt

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    Okay, will look how to do it never played in eoc hahah :p
     
  2. Philosobyte

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    Are you using the interface and graphics settings I specified?
     
  3. alkimista

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    graphic yes, interface mean too many resources on it and is not a good thing if u run more then one bot,
    a little note you could also with "Call NPC" use keyboard instead mouse after the dark wizard is summoned
     
  4. Philosobyte

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    If you mean pressing the spacebar and using numbers 1 or 2 to proceed through the interfaces, then yes, I plan on replacing that. Otherwise I'm not sure what you mean.

    What part of my interface settings make it resource-intensive? I thought I was using pretty low settings. Could you post your own settings so I can experiment and possibly get some IDs?
     
  5. alkimista

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    the lowest graphic setting is old school in lowest resolution, is only 30fps
     
  6. PhaseCoder

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    Im sure if you pm'd @Cloud about a open api to comit too then you can add parts and if cloud deems ok then he push it?
     
  7. Philosobyte

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    Nah. I don't mean the API, I mean bots/scripts bots in general. Because of school or work, a lot of bot authors can't fix their bugs or write more projects.

    @alkimista I assume you mean Fixed mode, instead of Resizable? Pictures would be nice, but I'll experiment with Fixed mode later.
     
  8. alkimista

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    i'm on resizable...
     
  9. Philosobyte

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    Thanks for the picture you pm'ed me. I've always maximized my windows.
     
  10. PhaseCoder

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    all this script bot needs for max optimisation is

    #1 interact with the summoning interface on action bar(select left click option #interact) press 2 to interact interface(tele)
    #2 drag duel to say actionbar slot 0, press 0 to open interface, select option 2 to tele.
    #3 couple more failsafes

    just them top 2 will make this acript a whole lot more faster and more human like, less mouse moves etc etc
     
  11. Philosobyte

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    Right, right. Failsafes where, exactly? edit: definitely adding one at the NPC Contact thing and attempting to fix every single other bug mentioned in the thread. But I'll take more if you have more.
     
  12. alkimista

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    trust me for multibot never resize will be slower...
     
  13. Aspire

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    What is your setup if you don't mind me asking? I've tried a lot of things and even mimiced Raymonds posted setup, but my max runs is consistently 48/hr?
     
  14. Equipment

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    this is my setup
     

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  15. Philosobyte

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    Wow, that's a clean setup!
     
  16. Aspire

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    Ahh I see, you don't use the largest pouch available. That makes sense now.
     
  17. Equipment

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    thank you :)
     
  18. Philosobyte

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    The exclusion of the pouch should make a difference of only about five seconds, though. According to calculations, there's a twelve-second difference in length of the trip.
    60 minutes per hour * 60 seconds per minute = 3600 seconds per hour.
    3600 seconds per hour / 48 trips per hour = 75 seconds per trip
    3600 seconds per hour / 57 trips per hour = 63 seconds per trip.
    75 - 63 = 12 seconds.
     
  19. alkimista

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    U did not considered Call NPC. every 13 trips need a call NPC that will be 25 seconds, that means every hour 100 seconds lost
     
  20. Philosobyte

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    No, the 48 and 57 trips per hour includes the Contact NPC time because it's taken directly from the proggy. It's averaged out.
     
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