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Note: bring extra traps! The bot will attempt to collect them whenever breaking/hopping, but will work smoother with extra.


Supported Prey Types:
  • Herbiboar (Supports banking at Castle Wars or Fossil Island. Also supports stamina and energy pots. See Herbiboar Features for more info!)
  • Chinchompas (does not formally support Black chinchompas)
  • Butterflies (Butterfly net & some jars)
  • Birds (Bird snares)
  • Deadfall trapping kebbits (Knife & usable axe. Supports chiseling kebbit spikes into bolts)
  • Falconry (GP for buying the falcon if it loses it)
  • Salamanders (Rope & small fishing nets)
  • Antelopes (Sunlight antelope & moonlight antelope. Supports chiseling antlers into bolts, banking meat, meat sack)
Additionally, Varlamore hunter creatures supported: Pyre fox (deadfall trap), Tecu salamander (net trap), Embertailed jerboa (box trap)

Features:
  • anti-crash support (if the bot attempts to pick up someone else's trap, it'll worldhop)
  • can change the coordinate to trap near on-the-fly
  • "unofficially" supports black salamanders (will use the +1 trap for hunting in the wilderness, but not deathwalk. Should eventually timeout and stop the bot if it dies)
  • optional: direct input, for faster and more accurate clicks/performance

Herbiboar Specific Usage:
  • start the bot near the Mushroom Forest on Fossil Island
  • have magical secateurs equipped (optional)
  • recommended: have auto retaliate off and left-click-attack NPCs off
  • optional: have herb sack in the inventory if you want to use it
  • optional: have stamina/energy potions in the bank
  • optional: if banking at castle wars, have a digsite pendant & ring of dueling equipped, and plenty in the bank
  • optional: can note herbs at the tool leprechaun
If banking at Fossil Island, ensure the bank chest is built. If banking at castle wars, ensure digsite pendant Fossil Island teleport & mushroom network teleports are unlocked.

Herbiboar Specific Features:
  • Efficiently hunts down herbiboars, with plenty of failsafes
  • Can bank at Fossil Island bank or Castle Wars
  • Optional herb sack support
  • Optional Stamina/Energy pot support
  • The bot is careful around the Level-109 Ancient Zygomites. If one ever targets the player, the player will run away. Also clicks more precisely near them to avoid them.
Features in all of CuppaJava's Bots:
  • Saves settings from last session, even when you close Runemate. Jump right back in next time!
  • Customizable break handler, to log out for a little while every X minutes, and the option to hop to a random world after break.
  • Customizable AFK handler, to idle the bot for a little while periodically.
  • Customizable stopping handler: to stop the bot after a selected amount of time.
  • Customizable Fatigue handler: to slow down interactions over time & reduce fatigue with idling/breaks
  • Customizable White Dot Hopper: to hop if any other players appear at all
  • Intelligent delays between actions.
  • Progress log with a bunch of info.
  • My own custom, robust traversal system written from the ground up. Doesn't rely on the Runemate "web" to work!

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Author
cuppajava
Downloads
8,246
Views
8,246
First release
Last update
Rating
4.38 star(s) 150 ratings

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Latest reviews

Despite botting being very hot in general during Banuary/DMM, ive used this bot for hours on end at ruby harvests, moths, and antelopes. Banked so many splinters, meats, mixes, and bolts for the ironman. Ive been at it for over a week now without catching a ban (knock on wood)
cuppajava
cuppajava
<3 <3 <3 <3 <3
Amazing - got me to 82 - one question, can we add high alching while we chase herbibores or wait for traps?
cuppajava
cuppajava
Glad it's working well!

For alching, potentially, I'll add it to my todo list and try to get it done. Just a bit swamped lately honestly, but will try to :)
Amazing bot, however salamanders don't work on the great conch island. Would be good to get this one working!
cuppajava
cuppajava
I've updated the bot and it should now support salamanders on the great conch!

Feel free to dm me if there's anything else you'd like added :)
My fave bot so far, unreal return on this. Tried with falconry, Red chins, Salamanders and Sunlight Antelope (little bit of baby sitting but can't complain) - all working 10/10.

5 more levels till 80 then going to try out Herbiboar.

You're doing the lords work sir gg
cuppajava
cuppajava
<3 <3 <3 <3 <3

Glad you're enjoying it!
TOP; works like all CUPPA scripts.. Even tested on Falconry.. Works just like expected :) <3
cuppajava
cuppajava
<3 <3 <3 <3 <3
Falconry doesn't work
cuppajava
cuppajava
I tested it on my end and it seems to be working fine, though I’ve had a few similar reports where it can bug out if the prey type is set to “All.” As a workaround, it should work properly if you select a specific prey type.

I’m still not entirely sure why it causes issues for some users when set to “All,” since it works for me. Still trying to track that down.

If you’re still interested in using the bot, please try selecting a specific prey and let me know if the issue persists. You can also submit a refund through https://runemate.com/store/sessions
worked for salamanders fine, however doesnt work for falconry. will get the falcon from the npc and then proceeds to stand still - in the bot it still says 'getting falcon from matt'
cuppajava
cuppajava
Hi, a few people have reported a similar sounding issue, so it's not just you. But I've tried it on my end multiple times and haven't been able to reproduce the issue.

Either way I'll keep looking into it and try to get it fixed soon
birdhouse hunting does not work
cuppajava
cuppajava
Hello, the bot doesn't support birdhouses and it doesn't say anywhere that it does.

You might be confusing "birdhouses" with bird snare hunting (it does support bird snares).
I have had great success with this bot. One recommendation I would have for salamanders is when I am carrying an extra rope and net in my inv that the bot would set fix a new trap before picking up the net and rope on the ground. That's how I do it when playing
cuppajava
cuppajava
Glad it's working well overall :)

I can definitely see the appeal of that strategy, though my only thought on it is that I think it's a bit of a less common strategy and I'd wonder if that might look suspicious for a lot of bots to suddenly start doing it. Suppose I could make it a toggle maybe, will think about it. Thanks for the feedback!
used it on 2 accounts now for long periods of time and have had no problems, great script, only thing i dislike is when burying bones at falconry it shift drops the fur then burys the bone. would look more human like if it buried all bones then dropped all furs. other then that, love it
cuppajava
cuppajava
Thank you for the review and feedback :)

I do understand and agree this is kinda off behavior. I think the logic was to bury bones while dropping to reduce idle time, but it's kinda weird to do. I'll add it to my todo list and try to smooth it out.
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