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Bug Slow Method Calls

Discussion in 'Developer Support' started by Cloud, Feb 11, 2016.

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  1. Aidden

    Aidden Author of MaxiBots

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    I meant the latest bind. Latest spectre is 1.0.35 as you said.
     
  2. Qosmiof2

    Qosmiof2 I've been called a god before.

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    So interaction works well for you?
     
  3. Aidden

    Aidden Author of MaxiBots

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    I dunno, i haven't had any time to work on my bots for weeks.
     
  4. Cloud

    Cloud Engineer

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    Thanks for the information, this will be in the next build. To accelerate the OSRS call considerably, can you get me the object type of the portal? As in the value of it's getType() method? It'll be an enum value.

    Also regarding the previous discussion of slow interaction, that's been resolved for the most part.
     
  5. Savior

    Savior Java Warlord

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    Type is Primary. There is something strange though, there are 4 gameobjects with the name "Portal", all on the same coordinate (the coordinate where I see the portal), though none of them is visible. Just letting you know in case you want to validate more than just a GameObject named "Portal" being valid.
     
  6. Cloud

    Cloud Engineer

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    None of the game objects named portal are visible? Even when they actually are visible?
     
  7. Savior

    Savior Java Warlord

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    Yes. May be some fuckery Jagex did because its an instanced region, and the actual portal you see is something completely different, not sure.
     
  8. Cloud

    Cloud Engineer

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    I'll have to investigate it myself at some point but for now it should be sufficient, thanks for checking into it.
     
  9. countvidal

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    When updating my RS3 scripts bots for Spectre, method calls like Interfaces.newQuery().actions("Add from pouch").visible().results(); are significantly slower than before spectre, im talking like 5-10 seconds slower in a windows server vps. I could implement .containers(335) but are container ids the same as interface ids in that they can easily change with an update?
     
  10. Cloud

    Cloud Engineer

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    It is very rare for containers to change, however components often change, hence why we allow you to specify the container.
     
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