1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Celestial Livid Farm [Deleted]

Discussion in 'Bot Support & Feedback' started by Savior, Apr 4, 2015.

Thread Status:
Not open for further replies.
  1. Savior

    Savior Java Warlord

    Joined:
    Nov 17, 2014
    Messages:
    4,906
    Likes Received:
    2,748
    [​IMG]

    Description
    This bot plays the Livid Farm minigame on Lunar Island for produce points (Completionist cape requires 850.000 points) and some good Farming, Magic, Crafting, Construction and Agility experience. For an in-depth guide of the minigame visit the RuneScape Wiki.

    Depending on your Magic level, this bot can make a maximum of ~19.000 points per hour.



    Requirements
    To play the minigame itself it requires the Lunar Spellbook to be active, a Magic level of 70, Agility, Craftig and Farming 60 and Construction 50 (A higher Magic level is strongly recommended for more points).
    Wield any kind of Mud staff and have plenty of Astral and Nature runes in your inventory.



    Features
          • Supports all activities that earn produce points
          • You can choose which activities to do to eventually save runes
          • Intelligent order of the activities to maximise efficiency
    Important notes
    For the bot to function as efficient as possible, make sure your minigame interface does not interfere with your inventory interface:
    How to do this

    Also it is not recommended to play in Legacy mode.

    It is also highly recommended to have an interface layout like this:
    [​IMG]

    The 3D world interface is not overlaid by any of the other windows like backpack, chat etc.

    Note that your 3D world interface should also be as big and wide as possible to have a view over the whole farm (like in the picture above).

    The gui will inform you for which activities you have the right Magic level for or not.
    A red text means you don't fit the level and it will display the points you currently get for the activity per round (red ones will show half of the points you would normally get).
    [​IMG]

    However, you will get the full experience rewards for all skills except Magic, even with points penalty.

    Assuming a player has a Magic level of 80, the points per hour will stagnate at about 14.000, while a Magic level of 91 will provide full produce points and accordingly about 19.000 per hour.



    Progress reports
    [​IMG]
    Feel free to post your own progress :)


    1.0 - 5.4.2015: Initial release
    1.0.1 - 6.4.2015: Minor improvements
     
    #1 Savior, Apr 4, 2015
    Last edited: Apr 10, 2015
  2. neck

    Joined:
    Mar 31, 2015
    Messages:
    265
    Likes Received:
    63
    Excited to test this, will probably run it a bit tomorrow.
     
  3. scaredy

    Joined:
    Mar 14, 2015
    Messages:
    33
    Likes Received:
    1
    gratz on the release! Can't wait to test it out :)
     
  4. Defeat3d

    Defeat3d Primate

    Joined:
    Oct 30, 2014
    Messages:
    3,033
    Likes Received:
    1,890
    Nice release. :)
     
  5. Infinite Inferno

    Infinite Inferno The Pip Collector

    Joined:
    Sep 14, 2014
    Messages:
    445
    Likes Received:
    122
    Nice release Shiva!
     
  6. Holako

    Joined:
    Dec 13, 2014
    Messages:
    186
    Likes Received:
    10
    greaaaat will try it tonight
     
  7. mexcian 301

    Joined:
    Feb 4, 2015
    Messages:
    80
    Likes Received:
    10
    mmm doesnt come up with a gui for me? not sure if im doing something wrong or not all the right levels and layout as displayed
     
  8. Savior

    Savior Java Warlord

    Joined:
    Nov 17, 2014
    Messages:
    4,906
    Likes Received:
    2,748
    Ok this seems to be a common problem. This is a problem with storing images, this has now the highest priority to fix, please be patient, Im sorry :)
     
    doggypioneer and mexcian 301 like this.
  9. doggypioneer

    Joined:
    Apr 5, 2015
    Messages:
    4
    Likes Received:
    0
    Same problem here with the gui, seems like it'll be a cool release once its running. Goodluck
     
  10. Savior

    Savior Java Warlord

    Joined:
    Nov 17, 2014
    Messages:
    4,906
    Likes Received:
    2,748
    There is a problem with loading the Gui, I will inform you once it is fixed :)
    --- Double Post Merged, Apr 6, 2015, Original Post Date: Apr 5, 2015 ---
    Hey, just a quick reminder that the bot is working now, so go ahead and try it out :)
     
    mexcian 301 likes this.
  11. scaredy

    Joined:
    Mar 14, 2015
    Messages:
    33
    Likes Received:
    1
    just started using it :) works great!! Only the camera movement makes the bot slower it seems.
    Could you make it so it uses the key binding like 1 = cure plant 2 = the ferite soil i think 3 = string 4 = plank make?
     
  12. Savior

    Savior Java Warlord

    Joined:
    Nov 17, 2014
    Messages:
    4,906
    Likes Received:
    2,748
    First off, thanks for the feedback about the camera. To explain this: The bot rotates the camera towards the object whenever an interaction fails to prevent it getting stuck if, for example, an interface is overlaying the object. Currently there are minor struggles with interactions, so it fails quietly often, hencing the camera to rotate more often than it should.

    And for the key binding part, I'm not sure what you mean, so please explain it furthermore and we can see if I can implement this. :)
     
  13. doggypioneer

    Joined:
    Apr 5, 2015
    Messages:
    4
    Likes Received:
    0
    Hey man!! Grongratz on getting it working! I'm just about to fire it up now and give it a try :D ill keep you updated how its going
     
  14. Savior

    Savior Java Warlord

    Joined:
    Nov 17, 2014
    Messages:
    4,906
    Likes Received:
    2,748
    Alright! :)
    An update with minor improvements is also incoming, it just needs to get reviewed :)
     
  15. Fontkodo

    Joined:
    Jun 21, 2014
    Messages:
    350
    Likes Received:
    111
    It needs a delay when stepping on the minimap, or sometimes it will misstep and then keep doing it over and over.
     
  16. Savior

    Savior Java Warlord

    Joined:
    Nov 17, 2014
    Messages:
    4,906
    Likes Received:
    2,748
    Should be fixed within the coming update I mentioned above.
     
    doggypioneer likes this.
  17. Savior

    Savior Java Warlord

    Joined:
    Nov 17, 2014
    Messages:
    4,906
    Likes Received:
    2,748
  18. mexcian 301

    Joined:
    Feb 4, 2015
    Messages:
    80
    Likes Received:
    10
    woo i like it, the mouse sometimes seems to move inhuman like, when livid resets the mouse jumps to the cure plant/soil instantaneously as if it knew thats where its spawning.
    And maybe able to have an option to prioritize the cure plants and does all of them then cures all fertilise soil that would stop the clicking to fast onto the next spell between cure and fertilise i think
     
  19. Savior

    Savior Java Warlord

    Joined:
    Nov 17, 2014
    Messages:
    4,906
    Likes Received:
    2,748
    The movements itself are recorded from your movements, but I can add a little delay.
    In an upcoming update I will polish the behavior of the bot regarding the order of actions, but I will describe this further once it is released
     
  20. mexcian 301

    Joined:
    Feb 4, 2015
    Messages:
    80
    Likes Received:
    10
    ohh is there a way to refresh my mouse movements??
     
Thread Status:
Not open for further replies.

Share This Page

Loading...